In a dystopian future, artificial intelligence has taken on huge importance and dominates lives in every aspect. Some rebel against such regimented living after a solar flare cuts some of them off from the AI. This volume concludes this short series as Julia, offspring of two rebels, takes on her role to change the existing order with dramatic consequences for all concerned
Quite entertaining and easier to follow than the previous volume. Artwork is reasonably good and clear and the series ends here which I admire – it doesn't stretch on forever as other series do.
This comic collection deals with a future in which those who have water and resources (the Palace) separate themselves from the rest of the USA. There are rebel groups who fight the system in different ways, usually violent, and Eden Hale, a Palace soldier, is thrust into the middle of it all. With unannounced flashbacks (always confusing), the story is well-told and the illustrations are far from detailed. However the collection works and is still reasonably easy to follow.
This volume at 668 pages takes a while to get through and it's worth the time spent. It deals with a man bitten by a wolf, becoming a werewolf and then a superhero. Tragedy besets him at various stages as he discovers more about what he can do, what is expected of him and he attempts to clear his name of a crime that the world thinks that he has committed.
Plotwise, there are not many surprises if you're a fond reader of the superhero comic genre but it's well-told and interesting enough with reasonably clear illustrations and incorporating the Robert Kirkman comic universe (Invincible etc..). Worth a look.
Poppy, a supply teacher in London leading a fairly dismal life, returns to Brighton when she finds out that her sister, India, has committed suicide. Not believing that this could have happened, she investigates further by seeking out her friends and reading her blog. An old boyfriend and his family all get involved in one way or another as secrets are revealed, all within the Brighton scene from its pier to the gay community.
A little too intricate for my liking, this novel is a page-turner, entertaining and engaging. Characters are well-developed and the book is written very much with the current social media fashion in mind. I can recommend it to all those who enjoy an easy mystery read although it would possibly suit a female readership more – a growing trend among thrillers at present.
I received a free copy of this book in exchange for an honest review.
This collection deals with two main characters, Dean Logan and Abigail Palmer. He is the son of a paranoid survivalist who develops telekinetic powers amongst others while she is a “Manchurian Candidate” type of Special Ops operative who has been programmed. Both are on the run from all sorts and are befriended by others trying to help them. However it all smells of “who do you trust?”
Quite engaging and novel, it sets up further volumes as this only gets the whole plot started. The illustrations are quite good but could be more detailed or clearer. There's plenty of fighting and it seems promising.
This book takes place during the reign of Louis XIII of France with Cardinal Richelieu presiding over the nation. The cardinal's Blades are an elite group task ed with a secret mission but betrayal and double-crossing prevail.
The fantasy element involves the existence of dragons and dragonnets but they are mainly incidental here. /so it's more of an historical adventure story, well-told and exciting enough, a bit reminiscent of the work of Alexandre Dumas and Sir Walter Scott.
With many handsome men and beautiful women, the characters are quite well-developed and I recommend this novel to those who enjoy historical fiction with a touch of fantasy.
This volume looks at what happens when two Russian billionaire brothers set up a competition for the three “greatest thieves” to steal an important computer program. There is a lot of double-crossing and hidden agendas and naturally a lot of action.
A gripping story including clever heist scenes, this is well worth as read and it seems that there is more to come. I've enjoyed the series so far but hope that it does not drag on too long. Recommended although I don't always enjoy the artwork, especially the faces.
The main character here is a computer gamer who joins a live role-playing game based in a fantasy sword-and-sorcery world. This slowly takes over her life as her real-life family and work situation deteriorate.
With some well-executed illustrations by John Bolton (as one might expect), this comic collection is reasonably interesting but, not being particularly interested in gaming, it didn't do a lot for me. The real life situations were the best part for me. A matter of personal taste, this might suit many, especially gamers.
This novel by Tom Keneally and his daughter, Meg, is the first in a series about Hugh Monsarrat, a convict serving out his sentence in an Australian penal colony. The plot centres around the death and suspected murder of the colony's commander's wife. Monsarrat, a clerk, helps to solve the mystery behind her death with the aid of some of the colony's residents.
However this is much more than a detective story as its main aim, in my opinion, is to describe the workings and life in Port Macquarie, delving into the various characters at length at describing the day-to-day activities that mark life in an Australian penal colony in 1825. It is evidently well-researched and this helps to put together an engaging and interesting novel which should entertain and educate the reader. Characters are developed and well-described, including their background and reasons for being in this remote location. There is little, if anything, to fault in this novel and I recommend it to anyone interested in either the mystery genre or the well-researched historical novel: this combines both in an intelligent and rewarding manner.
I received a free copy of this book in exchange for an honest review.
I got all 5 volumes to read and review but gave up partway through Volume 1. Taking place on a world of strange fantastical creatures, John Prophet has a mission to complete. In sepia tones, the illustrations are not brilliant and the story does not always make sense. I couldn't be bothered with it and therefore have ditched the other 4 volumes.
Comprising Volumes 3 & 4 of this series (already reviewed), this collection also includes lots of fact files about the research and background to this fascinating story. The gifted children under Rori's leadership take on the Yokai at every opportunity. Rori is however under the influence of the Spider Mistress and the Tsuchigumo. The Yokai are also trying to recruit newly-powered youngsters. Good plotting leads to some surprises. Then the gifted children are dispersed, some in Japan and Rori and Ayane in Ireland with Rori's father who has links with the Irish fairy folk. There are flashbacks about Rori's origins as well as action in Ireland and in Japan. It's getting quite complicated so reading the three previous volumes is recommended. It's obvious that there is more to come and I look forward to it.
This series continues with a lot of action and adventure and is nicely written and illustrated. The series is well worth a look.
As one of my favourite authors, Robin Hobb cannot really do wrong. This last part to the trilogy - and possibly to the whole saga - is great. I really enjoyed it although I thought that it was overlong, mainly due to Fitz's repetitive introspection. It's nice to see the Liveship Traders and Farseer trilogies brought together and seemingly to a close. The writing is engaging and fascinating, full of characterisation and descriptions (but not over-described). All the major characters are involved at some point ( I needed reminding who some of them were). Thoroughly recommended but don't bother reading it if you haven't read her previous novels. Wonderful stuff.
This fourth volume deals with different characters as Tim-21, Tim-22, Effie, Driller all end up in situations which seem to be finally bringing this storyline to a close. The conflict between machines and lifeforms is reaching a climax as both sides flex their muscles, hopefully concluded in the next volume.
The characters are developed well and makes the whole experience enjoyable. The artwork can be frustrating some times but is generally work a look. Worth a look, especially if you've read the three previous volumes.
Ashlar is brought up by her mother to be a fighter, to stand against Romulus, an international undercover organisation with questionable aims. The Illuminati recruit her to continue the struggle against Romulus and much fighting ensues. Other characters get involved but who can be trusted?
This comic collection is engaging, well-illustrated and interesting enough. There is obviously more to come. Well worth a look.
This volume seems to bring the whole six volumes' plot to a conclusion. With a fair amount of bloody violence and a large amount of denouement, all the surviving characters come together and the fate of Buckaroo, the home of loads of serial killers, is decided.
Despite the horror / bloody plot (not my thing usually), this tale is interesting and engaging and well worth a look. Although this seems to be the end of the tale, there is a hint that there could be more.
This is the first Karin Slaughter book that I've read and I was pleasantly surprised. The plot deals with a pair of sisters who, after an awful tragedy in their lives 23 years earlier, find themselves together again in North Georgia having to deal with a school shooting incident which brings back memories of what they went through as teenagers. They learn a lot about themselves and each other while solving the case through their legal background and their astute intelligence.
Characterization is key in this slow boiler of a thriller as the events are fairly straight-forward. The writing is fluid and engaging and the reader is not snowed under my too much description. This novel is highly recommended to anyone who enjoys a good yarn and an interesting mystery novel